Wallet

Briefing

Progress Report

Squad

Intel

Vault

LR Home

Get ready

Minting Soon

The job of a lifetime.

There's a massive pile of ETH stashed somewhere deep in the jungle.

It's big.
It's beautiful.
And it's ours for the taking.

The only problem?

It's surrounded by guards, traps, and the most advanced security known to man.

Introducing:
The Compound

Assemble your team, infiltrate the compound, and break into the vault to grab the goods — all while fending off rival squads.

Phase 1 - Minting

You in?

Phase Complete

Recruit Agents for your Squad.
This phase is only open for a little while, so whatever you do... don't be late.

Total recruited: 0 of 10,000

THE LOWDOWN

Cost per Agent

0.05

Max Total

10,000

Max per Wallet

50

You can trade recruited Agents like any other NFT while they have the ACTIVE status.
All Agents are equal regardless of their attributes.

View Collection →

View Technical Docs →

Phase 2

Infiltration

From 15:00 Nov 24, 2023

Bag as much ETH as you can while evading the compound's many perils. Watch your six: if you get wounded, you'll need to pay for those medpacks in LOOKS.

Escaping

At any point, your ACTIVE Agents can ESCAPE. They'll bring back whatever ETH they've grabbed so far.

Of course, the longer they last, the more they'll steal — so you might want to stick around.

Wounds

Our intel suggests that every 35 blocks, the guards will WOUND 0.3% of ACTIVE Agents.

WOUNDED Agents will bleed out and DIE within 48 rounds. Buy medpacks with LOOKS to HEAL before that happens.

Phase 3

The Endgame

50 Agents Remain

When only 50 ACTIVE and/or HEALING Agents remain, we breach the vault and enter... the Endgame.

Pour one out for the fallen.
Those still standing will battle it out in the vault.
The risks are much higher — but so are the rewards.

Steal LOOKS

If your Agents ESCAPE now, they'll grab some LOOKS too.

Seems this is where the guards were stashing all the medpack money.

No Healing

When we blast into the vault, every remaining WOUNDED agent will DIE immediately from the impact.

There are no medpacks left — so HEALING is no longer an option.

Instant Death

One agent will straight-up DIE every round — there's some kind of poisoned shit in the air.

I told you to pack the gas masks.

Any Questions?

Read the full documentation, or join the Discord.

DiscordDocumentation